Valorant update 4.08 has just released this morning, so here’s the full list of changes and fixes with this patch. It’s finally here folks, Episode 4 Act 3 has finally descended and that means Fade is finally available to all players! The Turkish agent is set to bring out the agent’s greatest fears as she tracks them down and deafens them, going in for the kill at just the right moment. Alongside her introduction though, a wave of changes have been made to Sova, Jett, and surprisingly Neon. As such, we shouldn’t waste anymore time. Without further adieu, here’s everything new with Valorant in its 4.08 update!

Valorant Update 4.08 Patch Notes

Agent Updates

Fade Goes Live

  • See her abilities on our Agents page.
  • See Fade’s debut trailer. You’ll wake up screaming.

Jett

Tailwind

  • Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on next key press
  • Jett’s Tailwind charge can still be regained with 2 kills
  • To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted

Neon

General

  • Battery energy received upon killing an enemy increased 25%»>100%

High Gear

We’ve noticed Neon has faced some friction when using movement to lead into combat, specifically failed inputs due to the velocity restriction. We hope these changes help with making her slide a lot more natural when engaging in fights.

  • Slide cannot be cast during equip delay
  • Velocity restriction removed
  • Neon can now slide sideways and forward, and only requires that she is moving
  • Energy drain increased 6.7/s»>10/s

Fast Lane

  • Wall damage removed
  • This change is intended to push Fast Lane into a more attractive option for Neon, or for an ally by preventing the disruptive portion of doing incidental damage and by adding a bit of safety moving forward.

Sova

Owl Drone

  • This change is intended to push Fast Lane into a more attractive option for Neon, or for an ally by preventing the disruptive portion of doing incidental damage and by adding a bit of safety moving forward.

  • Duration reduced 10s »> 7s

  • Health reduced 125 »> 100

  • Dart Reveal

  • Number of reveal pings reduced 3 »> 2

  • Initial delay before first ping reveals increased 1.2s »> 1.6s*

  • *Delay between the first and second ping remains 1.2s

  • Quality of Life

  • Changed crosshair color to green to better stand out against the white HUD

  • Removed delay on [Target Hit] confirmation text

  • [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.

  • [Target Hit] confirmation text now remains on screen for 2s, previously 1s

  • Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable

  • Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.

Shock Dart

  • Number of reveal pings reduced 3 »> 2

  • Initial delay before first ping reveals increased 1.2s »> 1.6s*

  • *Delay between the first and second ping remains 1.2s

  • *Delay between the first and second ping remains 1.2s

  • Changed crosshair color to green to better stand out against the white HUD

  • Removed delay on [Target Hit] confirmation text

  • [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.

  • [Target Hit] confirmation text now remains on screen for 2s, previously 1s

  • Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable

  • Max Damage decreased 90 »> 75

  • Radial damage has been scaled in accordance with new max damage.

Agent Ability Ammo

  • Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped

Competitive Updates

5-Stack Queues

  • Reduced Rank Rating gain/loss penalty for different 5-stack configurations
  • If EVERYONE in your party is Iron–Diamond 2:
  • No RR penalty if within normal grouping
  • 25% RR penalty for all players if any player falls outside of normal grouping
  • If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)
  • 25% RR penalty for all players
  • If ANYONE in your party is Radiant
  • 75% RR penalty for all players
  • Tuned matchmaking to reduce wait time for 5-stacks
  • You can read the basics on how Rank Rating penalties work for 5-stacks in our previous patch notes.

Bugs

Agents

  • Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers
  • Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
  • Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate

Performance

  • Fixed a bug in the Shooting Range where bots would respawn unarmed

Valorant and update 4.08 are available exclusively on PC. For more information regarding this update, check out the official website.

  • Radial damage has been scaled in accordance with new max damage.

  • If EVERYONE in your party is Iron–Diamond 2:

  • No RR penalty if within normal grouping

  • 25% RR penalty for all players if any player falls outside of normal grouping

  • If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)

  • 25% RR penalty for all players

  • If ANYONE in your party is Radiant

  • 75% RR penalty for all players

  • No RR penalty if within normal grouping

  • 25% RR penalty for all players if any player falls outside of normal grouping

  • 25% RR penalty for all players

  • 75% RR penalty for all players