Tower of Time is an action RPG with a twist. The perspective is isometric, and the movement and exploration is certainly classic, but the action is far more strategic. Time can be slowed, or paused, while you fight, and the secret to success is the careful management of your heroes, and their abilities. The game see’s you exploring a vast and magical tower, which has been discovered buried within the earth after a massive earthquake. The hero and his companions must make it safely through the tower to solve its mysteries. All pretty standard fantasy fare, so far.

Tower of Time boasts a fifty hour campaign, seven classes, a complex skill system, one hundred and fifty enemy types, fifty bosses, and much more. It also eschews the modern trend of procedural generation, instead going in for hand crafted levels and playing areas. The game spent a mere nine months in Early Access, which is actually pretty fast, in the grand scheme of things. It is available on Steam now. Well, it has actually been available since April 12, and I feel a little bad that I missed the release date. My apologies for that.

As a firm fan of isometric RPGs, everything about Tower of Time landed just right for me. It is graphically beautiful, yet easy to read, which is very important when the tactical fighting element comes into it. There are also meaningful build paths for your characters, instead of just singular obvious powerful paths that can dominate this type of game. I’m very excited to get stuck into the the full campaign when time allows, and will have some kind of review for you all at a future date.