With the official launch of the Coiled Captors DLC and the Season Pass for Tiny Tina’s Wonderlands comes a huge patch fixing bugs, addressing game balance, and making significant updates to the endgame. The largest of these is a 15 rank increase to Chaos Tiers and an entirely new loot modifier called “Primordial.”

Prior to the 1.0.2.0A update, Chaos Tiers stopped at 20 and the best modifier was Volatile. Legendary farming has been a staple of Borderlands-style games as long as the franchise has been around, but with Primordial, the whole calculus is likely to change. The new weapons, gear, and status effects coupled with massively increased stats from Primordial will take some time to fully unpack, as the new rarity doesn’t even drop until players reach Chaos Tier 35.

Another quality of life change players are sure to love is an update to Lucky Dice, as they’re now shared account-wide instead of on a character-by-character basis. In other words, if you found 100 Dice on one character and another 100 on a second character, now you have 200.

There were also increases to Moon Orb drop rates, a change that allows players can now re-roll their gear indefinitely, a new Featured Run in the Chaos Chamber, and hundreds of fixes for bugs and other general problems. The full patch notes are below.

General Updates:

  • Lucky Dice are now tracked per profile instead of per character. Players will need to load and save their Fatemaker to apply the progression to their profile if created before this update.Fatemakers can now rename their pets and character at Quick Change Stations.Chaos Tiers can now go up to level 35.Primordial gear will now appear starting at Chaos Tier 35.Enemy waves in the Chaos Chamber‘s Endless Dungeon have been allowed to start sooner to give Fatemakers more targets at once.Moon Orb currency has been adjusted. Fatemakers were very quickly able to re-roll Enchantments to the point that the cost would be more than the maximum Moon Orbs they could hold. The grind for Moon Orbs was also slower than intended as the best way to get them was to farm bosses in the Chaos Chamber.The Moon Orbs that a Fatemaker can hold has increased from 4,000 to 16,000.Single Moon Orb drops are now worth 20 instead of 10. Moon Orb stacks are worth 80 instead of 40. Due to these changes, Moon Orb stacks are now slightly less likely to drop versus Single Orbs.The final chest in the Chaos Chamber’s Endless Dungeon will now drop 14 Moon Orb Stacks.Re-roll cost now accounts for the rarity of the gear, with Legendaries being more expensive to re-roll.The cost to re-roll will stop increasing after 4000 Moon Orbs, allowing Fatemakers to continuously re-roll their gear.

Fixed various reported rare crashes, including those related to:

  • The Moon Orbs that a Fatemaker can hold has increased from 4,000 to 16,000.Single Moon Orb drops are now worth 20 instead of 10. Moon Orb stacks are worth 80 instead of 40. Due to these changes, Moon Orb stacks are now slightly less likely to drop versus Single Orbs.The final chest in the Chaos Chamber’s Endless Dungeon will now drop 14 Moon Orb Stacks.Re-roll cost now accounts for the rarity of the gear, with Legendaries being more expensive to re-roll.The cost to re-roll will stop increasing after 4000 Moon Orbs, allowing Fatemakers to continuously re-roll their gear.

  • Loading into or out of Wargtooth Shallows while in co-opOccasionally using spells during “Enter Fearamid”Selecting “Quit to Title Screen” after accepting a co-op requestOccasionally looking for a player that is not found in SHiFTAlt-tabbing out of the Enchantment Re-rolling/MenuMissing replicated information[Console] Torgue’s Title Card being too powerful for split-screen co-op[Console] Starting in-game cinematics during split-screen co-op[Console] Long play sessions[Xbox Only] Entering a Random Encounter while in multiplayer

Addressed the following reported concerns:

  • Some players could not connect to the game without linking accountsOccasionally the intro would not play and Fatemakers were left at the table aloneLeaving a run in Chaos Chamber and starting a Featured Run could sometimes cause a blockerFatemakers would occasionally run into a blocker when transitioning during “Enter the Godswell”The Badass enemy during “Knife to Meet You” would sometimes be too scared to spawn and Fatemakers could not progressFatemakers could sometimes become stuck if a cutscene started while in the Lobby menusQuitting from the pause menu would sometimes create an extra invalid save gameLoot Luck UI would sometimes appear to fluctuate inconsistently when Fatemakers joined and left a co-op session repeatedlyLuck would sometimes appear to not update when doing activities to increase it. This was only a visual bugShrine buffs would occasionally not persist after save/loadBackpack would occasionally show the wrong icons for gear, or not show icons or information entirelyParty members, including companions, would not reliably show health and occasionally appeared dead on the UI when they were notMission logs and active quests would occasionally disappearHealth and Wards would occasionally appear to not change after switching to solo play from split screenMyth Rank didn’t have an obvious indicator of where points could be added. The Myth Rank menu will now open in the category that the player can level up.Rune Puzzle timers would not stop correctly for all Fatemakers in co-opDragon Lord would be shown as being in the Immune state when he wasn’tArcher Skeletons and Zombies were occasionally using invisible bows to attack in multiplayerDeath Rattler’s projectile attacks would occasionally not show FX for all co-op playersSome players would not see Brr-zerker or Clawbringer action skill weapons during co-opSpore Warden’s “Blizzard” action skill and Graveborn’s “Dire Sacrifice” action skill would be unable to deal critical hitsThe UI would occasionally not update after Graveborn would spec into “Faithful Thralls”Graveborn’s Demi-Lich would incorrectly bless some Fatemakers with invulnerability at 1 HealthSpellshot “Double Knot” passive ability would not deal the correct amount of bonus damageStabbomancer “Ghost Blade” was not properly updating damage when a melee weapon was unequippedMiasmatic Enchantment for Stabbomancer would not deal the proper damage per NovaBread Slicer has too many particle effects that reduce performance. We have decreased the fire rate but increased the weapon’s damage to keep the DPS the sameMistrial of the Goul was carrying AMP effects over to other equipped weapons unintentionallyWeapons would fire in the wrong mode after switching weapons and quickly switching gun firing modesFatemakers were occasionally unable to use Skuldugger weapons if dropped during the cooldown animationHeat gauge would not appear on “Manual Transmission” assault rifle, making it hard to see when to shift gearsBuffmeister would calculate bonus damage incorrectly while equipped as Spellshot’s secondary spellThe Wyrdweaver Ensnaring Eruption spell is causing reduced performance for players. As a result of the instability, we have pulled it from the drop pools.Wyrdweaver Arc Torrent, Wyrdweaver Dancing Arc Torrent, and Wyrdweaver Cloudburst Arc Torrent can no longer roll with +1 projectile. This does not affect existing copies of the spell. The Extra Projectile mod never functioned with these spells to begin with.Wyrdweaver Bonding Arc Torrent can now roll with an Extra Projectile mod. This does not affect existing copies of the spellThrowing a Throwable Hole into a singularity would not properly increase the damageSpells would continue to cast while the game was pausedArken Spells were unintentionally recharging action skills when an Acton Skill Cooldown item was equippedSwitching between Turtle Wards would cause a visual bug where appeared that the Fatemaker would return their base health“Action Skill Active” enchantments would continue to persist for an additional period of time after activatingGear would occasionally drop above the maximum player levelSome Gear would continue to appear locked once a player reached the level to equip itSome Fatemakers would be unable to equip a Ring after completing “Hard Day’s Knight” if one was in their backpackFatemakers would experience temporary issues in Overworld after playing co-op if a player declined to “Fast Forward”The “Save Your Soul” prompt would appear in the Overworld if a player took enough damage before transitioning in co-op playCertain Overworld characters would sometimes not spawnNo obvious feedback for not being able to use the ping or photomode options in Overworld. We added a lock icon to those options in the Radial Wheel.Puddles of water were becoming too spicy when being shot by an elemental weapon with the relevant modifierOnly one sacred ground was present in Chaos Chamber’s Endless Dungeon with the relevant side-objective. Fatemakers should now see two.Melee bonus objectives in the Chaos Chamber Endless Dungeon would occasionally persist into the next roomFatemakers were able to repeat Chaos Trial Level 20, which was not intendedOccasionally Queen Butt Stallion would continue to stand around if a Fatemaker reconnected to the game after her Buff was claimedThe Desert Aspect Boss would appear invisible or as a purple light to Fatemakers joining a game mid-fightChaos Chamber was showing as the only matchmaking option in the Social MenuFatemakers could quit Chaos Chamber from the menu while in multiplayer. We added a countdown timer for all playersA visual bug was causing Chaos Chamber blessings and curses to appear duplicated in the UITravel countdowns would not consistently display for all Fatemakers in Chaos ChamberCountdown timer would not appear during item tradingFatemakers in co-op were occasionally unable to “Sell All Junk” twice in a row at the ‘Mystical Magicks’ vending machineSHiFT display name would occasionally not update after renaming“Connect to LAN” option would occasionally fail to function in the LAN menuPlayers would occasionally not be notified that a player joins or disconnects from a co-op sessionIn-Game Mail wasn’t showing a preview of the gifted itemA visual bug was occasionally causing currencies to show as zero when joining another player in co-opNo audio cue when purchasing from vending machines. We added one.Badass Brigands would be too scared to say their VO lines in combatChumberlee would occasionally also be too intimidated to say their VO lines in combatDroll the Troll would not make a sound while vomitingClaptrap would occasionally be invisible to some FatemakersCustom waypoint would occasionally not appear in-worldCustom waypoints were occasionally appearing giant and unhelpful on the mini-mapBackpack slots would not appear to increase when purchasing a Backpack SDUA “+” sign would show on stats that have “-” symbolsDragon Lord would prevent his subtitles from appearing in cutscenesPineapple barrels would sometimes not show for all Fatemakers in co-opAmulets have been painted. They’re no longer without textures[Console] Players in split-screen would sometimes control each others’ UI[Console] Players would only see an abbreviated item card in split screen[Console] Scaled down the Health Bar, XP Bar, and Action Skills in 3 and 4 player split screen for better combat visibility[Console] Split screen players were unable to view the Visual Options Menu[Xbox Only] Audio sometimes desyncing from the animation in the opening cinematic[Xbox Only] Players sometimes getting stuck in a sign-in loopVarious telemetry improvementsVarious audio changes and adjustmentsVarious UI adjustments and improvementsVarious performance and stability improvements… and more!

Weekly Rotations:

Weekly Event! This in-game, limited-time mini-event will be active from April 21 to April 28 at 9:00 AM PT.

  • Activated the In-Game Mini Event: Cosmetics CollectorsIncreased the chances for cosmetics to drop from bosses especially head and face gear and armor colors! Don’t worry, these drops have no impact on drop rate for other gear!

The Chaos Chamber‘s Featured Run has been updated! The Leaderboard have been reset. Will you top the charts this week?

  • Increased the chances for cosmetics to drop from bosses especially head and face gear and armor colors! Don’t worry, these drops have no impact on drop rate for other gear!

Featured Runs are available in the Chaos Chamber after you’ve completed the main story, and rotate weekly every Thursday at 9:00 AM PT. They’re the same for all players, so jump in and see how your run went compared to other Fatemakers!

  • This run features Llance and the Frost King. We’ll let you figure out who the two bosses are this week! Get ready to take on a new extended run in the Chaos Chamber!

Change Notes:

  • Patched some holes in the rocks of Mount CrawAllowed Dragon Lord‘s Spectral Wyvern to regen Dragon Lord’s shield in Chao’s Chamber’s Endless Dungeon.Ice Spike Spell has been adjusted to deal damage to individual targets once per cast, but now shouldn’t stop other Ice Spikes from doing damage.Fixed an issue where Zomboss’ minions sometimes weren’t showing up for the fight.

Class Adjustments:

Brr-Zerker

  • Increased Dreadwind’s damage as it scales with higher levels by 28%Addressed a UI concern with the Dreadwind Melee Frequency appearing incorrectly on the HUD

Clawbringer

  • Increased the damage radius of Cleansing Flame’s melee damageRemoved the cooldown on the Storm Smite skillIncreased Storm Smite’s damage as it scales with higher levels by 50%Improved targeting for Storm SmiteRemoved Storm Smite’s delay between the puddle and lightning bolt spawning